Developmental Systems and Machine Learning
Topics studied by the Developmental Systems and Machine Learning group lie at the intersection of cognitive science, developmental robotics, virtual worlds and machine learning research. Cognitive science is the interdisciplinary study of how information used during perception, language, reasoning, motivation and emotion, is represented and processed, either in a human or animal, or by a machine (specifically a computer in our case). Developmental robotics and character animation in virtual worlds are application areas that use principles of cognitive and developmental sciences to build artificial systems capable of ontogenetic development. Such systems initially have little or no domain-specific knowledge or skills in their “infant” stage, but are equipped with generic reasoning mechanisms that permit them to acquire such knowledge and skills through interaction with their environment as they mature to an “adult” stage.
Researcher areas of interest to the Developmental Systems and Machine Learning group include, but are not limited to, reinforcement learning, neural networks, data mining, ensemble learning and learning classifier systems, as well as naturally inspired cognitive models, genetic and evolutionary systems. Applications include robotics, digital characters in virtual worlds, intelligent environments, network intrusion detection and social networks.
Highlights in 2011 include the renovation of the Developmental Robotics Laboratory, commencement of a fortnightly research meeting in conjunction with the Virtual Environments and Simulation Laboratory and the welcoming of two new postgraduate students.
Computational Models of Achievement, Affiliation and Power Motivation for Artificial Systems
Reasoning in the Absence of Goals
Task Allocation in Multi-Agent Systems Using
Models of Motivation and Leadership
Extending the Data Mining Capabilities
of Learning Classifier Systems to High-
Dimensional Search Spaces and Limited
Training Data
Creative Search Systems and Hypothesis
Generation
Motivated Agents for Modelling Social Network Crime
Case Studies Using Multiuser Virtual Worlds as an Innovative Platform for Collaborative Design
Supporting Collective Intelligence for Design in
Virtual Worlds
Computational Creativity and Procedural
Content Generation in Computer Games
Towards a ‘Motivation Toolbox’
Computational Models of Leadership Using Motivation
Integrated Value Systems for Self-Motivated Exploration and Learning by Robots
Curious Agents for Network Anomaly Detection
Motivated Agents for Modelling Social Network Crime
Case Studies Using Multiuser Virtual Worlds as an Innovative Platform for Collaborative Design
Generative Design Techniques for Procedural Content Generation in Computer Games
