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Home Research Teaching Service Dr Kathryn Merrick |
Books[48] Merrick, K., Maher, M.L.: (2009) Motivated Reinforcement Learning: Curious Characters for Multiuser Games, Springer-Verlag, Berlin/Heidelberg, ISBN: 978-3-540-89186-4.Book Chapters[47] Merrick, K.: (2013) Novelty and beyond: towards combined motivation models and integrated learning architectures, in Baldassarre G., Mirolli, M., (Eds) Intrinsically Motivated Learning in Natural and Artificial Systems, pp 235-259. ISBN: 978-3-642-32374-4. [Invited book chapter]. [46] Macindoe, O., Maher, M.L., Merrick, K.: (2012) Agent Based Intrinsically Motivated Intelligent Environments, in Laurence T. Yang, Evi Syukur, Seng W. Loke (Eds) Handbook on Mobile and Ubiquitous Computing: Innovations and Perspectives, CRC Press Taylors & Francis Group, Auerbach. pp 165-202, ISBN: 978-1-439-84811-1. [45] Gu, N., Merrick, K.: (2010) A Pedagogical Approach to Exploring Place and Interaction Design in Collaborative Virtual Environments, in Wang, X. and Jen-Huang Tsai, J. (Editors), Collaborative Design in Virtual Environments, Springer, pp 111-120, ISBN: 978-94-007-0604-0 [Invited book chapter]. Journal Papers[44] Merrick, K., Isaacs, A., Barlow, M., Gu, N.: (2012) A Shape Grammar Approach to Computational Creativity and Procedural Content Generation in Massively Multiplayer Online Role-Playing Games, Entertainment Computing, Elsevier, Rauterberg, M. (Ed.), 4(2):15-130. [43] Merrick, K.: (2012) Intrinsic Motivation and Introspection in Reinforcement Learning, IEEE Transactions on Autonomous Mental Development , Zhengyou Zhang (Ed), 4(4):315-329. [42] Merrick, K., Shafi, K.: (2011) Achievement, Affiliation and Power: Motive Profiles for Artificial Agents, Adaptive Behavior, SAGE Publications, Ezequiel Di Paolo (Ed.), 19(1):40-62. [41] Merrick, K., Gu, N., Wang, X.: (2011) Case Studies Using Multiuser Virtual Worlds as an Innovative Platform for Collaborative Design, Journal of Information Technology in Construction, Special Issue on Use of Virtual World Technology in Architecture, Engineering and Construction,16:165-188. [40] Merrick, K.: (2010) Modeling Behavior Cycles as a Value System for Developmental Robots, Adaptive Behavior, SAGE Publications, Ezequiel Di Paolo (Ed.), Vol 18(3-4):237-257. [39] Merrick, K.: (2010) A Comparative Study of Value Systems for Self-Motivated Exploration and Learning by Robots, IEEE Transactions on Autonomous Mental Development, Special Issue on Active Learning and Intrinsically Motivated Exploration in Robots, M. Lopes, P.-Y. Oudeyer (Ed.), Vol 2(2):119-131 [38] Merrick, K.: (2010) An Empirical Evaluation of Puzzle-Based Learning as an Interest Approach for Teaching Introductory Computer Science, IEEE Transactions on Education, C. B. Fleddermann (Ed), 53(4):677-680. [37] Merrick, K., Maher, M.L.: (2009) Motivated Learning from Interesting Events: Adaptive, Multitask Learning Agents for Complex Environments, Adaptive Behavior, SAGE Publications, Peter M. Todd (Ed.), Vol 17(1):7-27. [36] Merrick, K.: (2007) Modelling Motivation for Adaptive Non-Player Characters in Dynamic Computer Game Worlds, ACM Computers in Entertainment, Newton Lee (Ed.), Vol 5(4), online journal. [35] Maher, M.L., Rosenman, M., Merrick, K.: (2007) Agents For Multi-Disciplinary Design in Virtual Worlds, Artificial Intelligence for Engineering Design, Analysis and Manufacturing, Special Issue on Support for Design Teams, Vol 21:1-11 Refereed Conference Papers[34] Debie, E., Shafi, K., Lokan, C., Merrick, K.: (2013) Investigating Differential Evolution Based Rule Discovery in Learning Classifier Systems, IEEE Symposium Series on Computational Intelligence, (to appear). [33] Debie, E., Shafi, K., Lokan, C., Merrick, K.: (2013) Reduct Based Ensemble of Learning Classifier System for Real-Valued Classification Problems, IEEE Symposium Series on Computational Intelligence, (to appear). [32] Tian, B., Merrick, K., Yu, S., Hu, J.: (2013) A Hierarchical PCA-based Anomaly Detection Model, 2013 International Conference on Computing, Networking and Communications, Communications and Information Security Symposium , (to appear) [31] Shafi, K., Merrick, K., Debie, E.: (2012) Evolution of Intrinsic Motives in Multi-Agent Simulations, The Ninth International Conference on Simulated Evolution and Learning, pp 198-207. [30] Wang, B., Merrick, K., Abbass, H.: (2012) Developing Attention Focus Metrics for Autonomous Hypothesis Generation in Data Mining, The Ninth International Conference on Simulated Evolution and Learning, pp 290-299. [29] Hardhienata, M., Merrick, K., Ugrinovskii, V.: (2012) Task Allocation in Multi-Agent Systems using Models of Motivation and Leadership, IEEE Conference on Evolutionary Computation, Brisbane, Australia, pp 86-93. [Nominated for best paper award] [28] Maher, M. L., Merrick, K., Graham, B.:(2011) Reasoning in the Absence of Goals, AAAI Fall Symposium on Advances in Cognitive Systems, pp 202-209. [27] Merrick, K., Gu, N.: (2011) Supporting Collective Intelligence for Design in Virtual Worlds: A Case Study of Lego Universe, CAADFutures 2011 Belgium, 2011, pp 637-652. [26] Merrick, K., Gu, N., Niazi, M., Shafi, K.: (2011) Motivation, Cyberworlds and Collective Intelligence in Design, CAADRiA 2011, pp 697-706. [25] Shafi, K., Merrick, K.: (2011) A Curious Agent for Network Anomaly Detection, The Tenth International Conference on Autonomous Agents and Multi-Agent Systems (AAMAS), May 2011, Taiwan, pp 1075-1076. [24] Merrick, K.: (2011) A Computational Model of Achievement Motivation for Artificial Agents, The Tenth International Conference on Autonomous Agents and Multi-Agent Systems (AAMAS), May 2011, Taiwan, pp 1067-1068. [23] Merrick, K., Shafi, K., Isaacs, A.: (2011) Using Approach-Avoidance Motivation to Model Adaptive Social-Forces in Artificial Agents, The Tenth International Conference on Autonomous Agents and Multi-Agent Systems - Workshop on Adaptive Learning Agents, May 2011, Taiwan, pp 83-90. [22] Gu, N., Singh, V., Merrick, K.: (2010) A Framework to Integrate Generative Design Techniques for Enhancing Design Automation. CAADRiA 2010, pp 127-136. [21] Merrick, K., Scully, T.: (2009) Modelling Affordances for the Control and Evaluation of Intrinsically Motivated Robots Australian Conference on Robotics and Automation, Sydney, Australia (CD, no page numbers, ISBN 978-0-9807404-0-0). [20] Merrick, K., Shafi, K.:(2009) Agent Models for Self-Motivated Home Assistant Bots, International Symposium on Computational Models for Life Sciences, Sofia, Bulgaria, pp 131-150, AIP, [invited paper]. [19] Merrick, K.: (2009) Evaluating Intrinsically Motivated Robots using Affordances and Point-Cloud Matrices, The Ninth International Conference on Epigenetic Robotics (EpiRob09), Venice, Italy, pp 105-112. [18] Merrick, K., Huntington, E.: (2008) Attention Focus in Curious, Reconfigurable Robots, Australian Conference on Robotics and Automation, 3-5 December, Australian National University, Canberra, Australia, (CD, no page numbers, ISBN: 978-0-646-50643-2). [17] Merrick, K.: (2008) Modelling Behaviour Cycles for Life-Long Learning in Motivated Agents The Seventh International Conference on Simulated Evolution and Learning (SEAL 2008) , 7-10 December, Melbourne, Australia, LNCS Springer, pp 1-10. [16] Merrick, K.: (2008) Designing Toys That Come Alive: Curious Robots for Creative Play, The Seventh International Conference on Entertainment Computing (ICEC 2008), September 25-27, Carnegie Mellon University, Springer, pp 149-154. [15] Maher, M.L., Merrick, K., Saunders, R.: (2008) Achieving Creative Behaviour Using Curious Learning Agents, AAAI Spring Symposium on Creative Intelligent Systems, March 26-28, Stanford University, pp 40-46. [14] Merrick, K., Maher, M.L., Saunders, R.: (2008) Achieving Adaptable Behaviour in Intelligent Rooms using Curious Supervised Learning Agents, CAADRIA 2008, Beyond Computer Aided Design, Chiang Mai, Thailand, pp 185-192. [13] Merrick, K., Maher, M.L: (2007) Motivated Reinforcement Learning for Adaptive Characters in Open-Ended Simulation Games, ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, (ACE 2007), Salzburg, Austria, pp 127-134.
[12] Merrick, K., Saunders, R., Maher, M.L: (2007) Curious Places: Curious, Proactive, Adaptive Built Environments, Symposium on Artificial Societies for Ambient Intelligence (ASAmI'07), Newcastle, UK, pp 34-36. [11] Maher, M. L., Merrick, K., Saunders, R.: (2007) From Passive to Proactive Design Elements: Incorporating Curious Agents into Building Design, In Proceedings of CAADFutures2007, pp 447-460. [10] Maher, M. L., Merrick, K., Macindoe, O., Saunders, R.: (2007) Learning Models for Curious Places, Proceedings of CAADRIA 2007, Digitization and Globalization, Nanjing, China, pp 179-184 [9] Maher, M. L., Merrick, K., Macindoe, O.:(2006) Intrinsically Motivated Intelligent Sensed Environments, The Thirteenth Internationl Workshop of the European Group for Intelligent Computing in Engineering, Ascona, Switzerland, pp 455-475. [8] Merrick, K., Maher, M.L.:(2006) Motivated Reinforcement Learning for Non-Player Characters in Persistent Computer Game Worlds, ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, (ACE 2006), Los Angeles, USA, (CD no page numbers). [7] Rosenman, M., Merrick, K., Maher, M.L., Ahmed, A., Shen, R., Macindoe, O., Marchant, D., Namprempree, K.: (2006) Multidisciplinary collaboration using agent-based virtual worlds, Proceedings of the Second International Conference Clients Driving Innovation: Moving Ideas into Practice, Gold Coast, Queensland, Australia. [6] Rosenman, M., Merrick, K., Maher, M.L., Marchant, D.: (2006) DesignWorld: A Multidisciplinary, Collaborative Design Environment Using Agent-Based Virtual Worlds, Proceedings of the Second International Conference on Design Computing and Cognition, Eindhoven, Netherlands, pp 695-710. [5] Maher, M.L., Rosenman, M., Merrick, K., Macindoe, O., Marchant, D.: (2006) DesignWorld: An Augmented 3D Virtual World for Multidisciplinary, Collaborative Design, Proceedings of CAADRIA 2006, Rhythm and Harmony in Digital Space, Kumamoto, Japan, pp 133-142. [4] Maher, M.L., Merrick, K.: (2005) Agent Models for Dynamic 3D Virtual Worlds, Proceedings of the 2005 International Conference on Cyberworlds, Singapore, pp 27-34. [3] Maher, M.L., Merrick, K., Macindoe, O.: (2005) Can Designs Themselves Be Creative?, Proceedings of the Sixth International Roundtable Conference on Computational and Cognitive Models of Creative Design, Heron Island, Australia, pp 111-135. [2] Kasmarik, K., Uther, W., Maher, M.L.: (2005) Motivated Agents, Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, Edinburgh, Scotland, pp 1505-1506. [1] Kasmarik, K., Thurbon, J.: (2003) An experimental evaluation of a program visualisation tool for use in computer science education, In Proceedings of the Australian Symposium on Information Visualisation, CRPIT vol 24, pages 111-116, ACS.
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